We are so close to the end. Thanks and stay tuned for finale lolzioez.
@jackfortwo
Big Sonic fan, my #1 and 2 favorite chars are mighty and ray. Ik A lot of fandoms like tower heroes, cuphead, etc.
20 levels · 323 clears
Levels
- Death Egg [PART 2/3 FINALE] https://adventure-builder.net/levels/970670 · 17 plays
- Breaking out https://adventure-builder.net/levels/943909 · 16 plays
- The fortress (FINALE PART 1/3) https://adventure-builder.net/levels/941780 · 12 plays
- The Chase (FINALE 0.5/3) https://adventure-builder.net/levels/941385 · 8 plays
- Character select/change test https://adventure-builder.net/levels/934031 · 17 plays
- One Night at X https://adventure-builder.net/levels/905922 · 35 plays
- PLAYABLE SEGASONIC [read desc] https://adventure-builder.net/levels/901237 · 47 plays
- hidden palace https://adventure-builder.net/levels/888914 · 17 plays
- cool new test lol https://adventure-builder.net/levels/850138 · 11 plays
- DEFEND MOBIANS https://adventure-builder.net/levels/810822 · 12 plays
- Sky Sanctuary https://adventure-builder.net/levels/765660 · 22 plays
- Flooded Speedway https://adventure-builder.net/levels/651326 · 12 plays
Posts
Play his game
Block idea: rail blocks, self explanatory if you played Mario maker, moves anything around wherever it goes, and souvenir required portals/doors, also self explanatory, portals and doors that requires souvenirs, which idea is better?
I finally added the old version as a son ones path to my robotnik trap island zone. As a thank you for the long journey, I made the relic of the past as a souviner, for those who were here for my sonic series since the beginning. Thank You!
The main reason why it takes me long to make these levels is because most of my build time is spent on getting gems and planning the level. The levels take me less than a day to publish but I have to spent 99% of the time grinding gems for saving the draft and making souvenirs.
Since some people get the emeralds unintended way here's how to get them: green emerald: in egg factory once you open the attic (by using UFO to use on/off switch) go back instead of in the attic, go past the door, and into the wall.
So I nerfed the boss fight of this zone cuz it was genuinely hard, so I deleted my previous post.
I decided to test my custom mechanics I thought of yippe
Throwback to when Mr_ufunni and Vanek_helper Stumbled across my first two zones.
I forgot to mention but I remade my first level