@fire_cat058 https://adventure-builder.net/players/907241801
can’t believe the big b was featured in this 100/10 series
Guess who's back? hint she's from Super Mario Bros 3. NOTE: this level might be little hard i will set it for now as hard.
By @KrystalKrispy https://adventure-builder.net/players/5307918687 · 753 plays · 423 clears · 26 favorites
@fire_cat058 https://adventure-builder.net/players/907241801
can’t believe the big b was featured in this 100/10 series
@KrystalKrispy https://adventure-builder.net/players/5307918687
yes u did 🔥
@gamingboyyu https://adventure-builder.net/players/343130968
i drew big bertha :3
@Baji220022 https://adventure-builder.net/players/8009570911
Hard but fun
@BigCz1 https://adventure-builder.net/players/1242845625
Best Mario level i played
@maazbill https://adventure-builder.net/players/3984018997
🐟
@DadofEnglishOften https://adventure-builder.net/players/2337840951
that's a good
@MasonW611 https://adventure-builder.net/players/6222517557
But why does bowser have spaghetti
@MasonW611 https://adventure-builder.net/players/6222517557
Nice level
@Haylu000 https://adventure-builder.net/players/5449903638
Cool! I like it!
@R19032016 https://adventure-builder.net/players/1556793377
The fish looks very advance
@KrystalKrispy https://adventure-builder.net/players/5307918687
i will consider it and i can just go back and change it in the future thanks for the comment tho
@KrystalKrispy https://adventure-builder.net/players/5307918687
you have a point i was overthinking about this for the past few days til i just go with stompable
@YoshiMain2 https://adventure-builder.net/players/1079181101
One more thing I would like to add is that personally, Big Bertha shouldn't be an enemy the player can stomp on so that way the player themselves have a another reason as to not fall in the water.
@YoshiMain2 https://adventure-builder.net/players/1079181101
Here is something that could be done if you want to disencourage players from running on the path Big Bertha takes. You can add a hazard block in between every transparent block so that way players are less likely to run on the water and instead actually stay on the level itself. Players are unable to run past one block jumps but enemies that are 2x2 or larger can do so.